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In this small tutorial we’ll create a “wireframe render“, a photorealistic image (rendering) with the 3d model structure (wireframe) overlay.

Let’s start with creating our scene, setting lights, materials, etc. In this tutorial we’ll use a very simple scene.

wireframe render

Open “user preferences” from “file” menu, select “addons” tab and type “freestyle” in search box (1); click to activate addon (2) and close “user preferences”; to activate the addon on every Blender start, click on “save user settings”.

wireframe render

Click “F12”  to start a render test:

wireframe render

We’ve activated the addon, but we have to create its set up for the scene; select “render” panel (1) and click on “freestyle” (2).

wireframe render

Click “F12” to start another render test.

wireframe render

We’ve created an image with black outlines (like a “cartoon style” image); lines thickness and color can be changed.

Go to “render layer” panel (1), “thickness” (2) and change the value (3) to change black outlines thickness.

wireframe render

Click “F12” to start another render test.

wireframe render

Go to “render layers” (1), “color” (2) and click on color box (3) to change black outlines color.

wireframe render

We’ve created a “cartoon style” image; how can we create a “wireframe render”?

First, we have to work on objects: select Suzanne (1), switch to “edit mode” and hit “Ctrl+E” on keyboard; select “mark freestyle edge” on menu (2); switch back to “object mode”.

wireframe rendering

Repeat for all objects in the scene (“MultiEdit” addon could be useful because it modifies, in “edit mode”, multiple objects at once; I suggest to use it with caution: eg. if objects have different modifiers, it could create problems).

Last thing to do: go to “render layers” (1) and select “edge mark” (2).

wireframe render

Click “F12” to start final render and… ta-daaa!

wireframe rendering

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